Part 2 - Ammunition, Fuzes, Projectiles and Propellants
By Tony DiGiulian
Updated: 28 July 2014
Guns and Mountings
Amatol - An explosive mixture of ammonium nitrate and TNT.
Arrow Shell - A fin-stabilized HE projectile. In German, "Pfeilgeschoss."
Bag Ammunition - Ammunition in which fabric bags are used to hold the propellant and the projectile is handled separately. Propellant bags were primarily manufactured from a raw silk also known as "cartridge cloth" or else from a special coarse wool twilled on both sides known as "shalloon." Unlike cotton, these materials burn without leaving any smoldering residue in the barrel which would present a safety hazard when loading the subsequent round. Shalloon was used by most nations as it was relatively inexpensive but silk was preferred in the USN as it reduced barrel wear. Bags made from Rayon rather than silk were used in the USN for some guns after a serious propellant fire aboard USS South Dakota BB-57 in 1945 was traced to a spark generated when a silk bag was removed from its metallic container.
Ballistic Cap - Often called a "windshield," this is a covering on the nose of a projectile which is intended to provide a more streamlined shape for better aerodynamic - ballistic - characteristics.
Ballistic Coefficient - Measure of the ability of a projectile to overcome air resistance. Ballistic coefficient (BC) = SD / F, where SD is the sectional density of the projectile and F is a form factor for the shape of the projectile. Sectional density is calculated from the mass (M) of the projectile divided by the square of its diameter. The value of F decreases with as the pointedness of the projectile increases. A projectile shaped like a sphere would have the highest F value while one in the shape of a long needle would have the lowest F value.
Ballistic Conditions - Conditions which affect the motion of a projectile in the bore and through the atmosphere, including muzzle velocity, weight of projectile, size and shape of projectile, rotation of the earth, density of the air, elasticity of the air and the wind.
Ballistic Curve - Actual path or trajectory of a projectile.
Ballistic Density - Computed constant air density that would have the same total effect on a projectile during its flight as the varying densities actually encountered.
Ballistic Efficiency - Ability of a projectile to overcome the resistance of the air. Ballistic efficiency depends chiefly on the weight, diameter and shape of the projectile.
Ballistic Length or Head Length - The length of the projectile's nose. See "crh" below.
Ballistic Limit - Velocity at which a given type of projectile will perforate a given thickness and type of armor plate at a specified obliquity. Also see "Armor Penetration Definitions," in Miscellaneous Definitions.
Ballistics, Internal, Intermediate, External and Terminal - Internal Ballistics is the study of what the projectile does from the moment of firing up until it leaves the muzzle of the weapon. Intermediate Ballistics is the study of the projectile between the time it exits the muzzle until it overtakes the muzzle shock waves and enters normal atmosphere. External Ballistics is the study of what the projectile does as it travels from the end of the intermediate stage to the target. Terminal Ballistics is the study of what the projectile does as it strikes the target.
Balloting - The bounding from side to side of a projectile in the bore of a gun.
Base - The after end of the projectile, usually described as that portion between the driving bands and the bottom of the projectile.
Base Bleed - This is a unit on the base of a projectile that generates a gas, something like a tracer. What this does is fill in the vacuum that is created behind a rapidly moving projectile and thus greatly reduces the amount of drag acting on the projectile. The gas also acts like a long tail, making the projectile more stable in flight. The end result of these actions is an increase in range and accuracy.
Base Cover - A metal cover that is crimped, caulked or welded to the base of a projectile. This cover prevents the propellant gasses from coming in contact with the explosive filler of the projectile through possible flaws in the metal of the base.
Base Plug - A removable seal in the base of a shell which holds in the explosive filler.
Belt, Ammunition - Multiple rounds of ammunition that are held together by a strip of fabric or metal. Used most often for feeding ammunition to automatic weapons. Ammunition belts may be disintegrating (linked), non-disintegrating or continuous loop.
Blind Shell - A shell containing no explosives or one having its fuzing disabled so that it should not explode. Often used for proof tests against armor plate.
Boat Tailing - Tapering that part of the projectile behind the driving band to reduce air resistance, especially at low velocities. This type of design gives a projectile greater range but tends to increase wear on the gun barrel. It was long thought that boat tailing caused greater dispersion in the impact pattern, but a study published in 1978 by the US Army's Ballistic Research Lab showed that the opposite was true.
Body - The cylindrical portion of the projectile between the bourrelet and the driving bands. It is machined to a smaller diameter than the bourrelet to reduce the projectile surface in contact with the lands of the bore. The body contains most of the projectile filler.
Booster - An explosive of special character, usually of high strength and high detonating velocity, generally used in small quantities to improve the performance of another explosive, the latter constituting the major portion of the charge and made up of a less sensitive explosive. Also see "Gaine."
Bourrelet - Finely machined band or ring of metal just behind the ogive of a projectile, designed to support the front portion of the projectile by riding the lands as the projectile travels through the bore of a gun. Only the bourrelet and the driving bands of a projectile actually touch the rifling. Some projectiles have additional bourrelets located near the base of the projectile. On USN large caliber AP projectiles of the World War II period, rear bourrelets were located just before and after the rotating bands. These additional bourrelets act to reduce the tip-off angle by keeping the projectile body centered in the gun barrel after the forward bourrelet has exited the muzzle.
Brisance and Brisant - Brisance is the measure of how rapidly an explosive develops its maximum pressure. A brisant explosive is one in which the maximum pressure is attained so rapidly that the effect is to shatter any material in contact with it and all surrounding material.
Bursting Charge - The explosive charge within a shell. Known simply as "Burster." Some of the more well-known:
Cap - Hardened steel nose piece
of an APC projectile. Introduced by Russia and America in 1894 and
adopted by the British Royal Navy in 1903. See illustrations on this
page. The cap serves the following purposes:
1) It is shaped so as to increase the biting angle; that is, the angle at which the projectile will penetrate rather than ricocheting.
2) It spreads the shock of impact over the periphery of the nose instead of allowing the initial contact to batter the nose tip.
3) It pre-stresses the armor plate upon impact before the cap shatters away. This means that the shell body sees a weakened plate.
Cannelure - Means a ring-like groove
or a groove encircling a cylinder. These have the following uses
in ammunition and weapons:
1) On projectiles used in fixed ammunition: The groove provides a means of securely crimping the cartridge case to the projectile.
2) On armor-piercing bullets: The groove is used to lock the jacket of an armor-piercing bullet to the core.
3) In the rotating band of a projectile: The groove lessens the resistance from the rifling as the projectile travels down the gun barrel.
4) Around the base of a cartridge case: The groove is where the extractor takes hold to eject the spent case.
5) In the construction of British large-caliber, wire-wound weapons: Cannelured rings were used to prevent "steel choke" problems.
Cartridge - For rifles and pistols, this is usually defined as being the term for a complete round of ammunition, including the projectile, cartridge case, propellant and primer. For larger caliber naval weapons, especially those using separate ammunition, this term is usually applied to only the metallic propellant container, although the British also used this term to describe the individual fabric-wrapped charges used for bag guns. See next definition.
Cartridge Case, Powder Case, Propellant Case or Casing - A metallic container for holding powder charges and usually includes a primer element. This type of propellant container allows higher rates of fire and is less likely to catch fire in case of damage from a shell hit. It is also less likely to suffer a flareback type of disaster caused by the smoldering remnants from the previous powder charge. However, for larger caliber guns, it does require more complicated and heavier handling equipment than does bag ammunition. Germany used a variation of this for their larger guns, where the propellant was divided in to two sections, a fore charge in a bag and a main charge in a cartridge case. Also see "Fixed" and "Semi-Fixed."
Cartridge Case Size - Cartridge cases are usually designated by the diameter of the projectile they fire and by the overall length of the casing. Letter suffixes indicate the type of casing. For example, the famous Oerlikon 20 mm of World War II used 20 x 110RB casings. This meant that the cartridge cases were for 20 mm projectiles, had an overall length of 110 mm and had a Rebated Rim. It should be realized that this is an imprecise method of identifying casings, as it neglects body diameter and shape. Most cartridge cases are of one of the following types:
Cartridge Case, Tapered - A cartridge case whose body diameter increases from the neck to the rim. This type of cartridge case ejects easier from the firing chamber than does a "straight" walled cartridge case, as any backwards motion releases the entire cartridge case body from the walls of the firing chamber. Most military ammunition manufactured today has at least some degree of taper.
Case Ammunition - Ammunition using a cartridge case to hold the propellant. See "Fixed" and "Semi-Fixed" below.
Case Plug or Mouth Plug - The sealing device in the mouth of a cartridge case used for separate (semi-fixed) ammunition. This may be of cork, plastic or cardboard. The USN originally used a brass mouth cup to seal cartridge cases, but after one "boomeranged" back on board the transport SS Mongolia and killed two nurses in May 1917, cardboard ones were substituted.
Charge or Powder Charge - The amount of propellant used in firing a weapon. See "Propellants" below.
Clarkson's Case - British propellant charge container. These were flashproof containers for bag charges (cartridges). Charges were placed into these containers before they left the magazines. The Clarkson's Cases then rode up the hoists to the guns where the charges were removed only when it was time to load them into the breech. The Clarkson's Cases were reusable and were returned to the magazines for reloading.
Clearing Charge - A small propellant container that is used to remove a projectile "through the muzzle" following a misfire or when a projectile fails to seat properly and prevents closure of the breech. For semi-fixed (separate) rounds, the propellant case may be easily removed from the breech following a misfire or failure to seat, but there is no easy way to extract the projectile after it has been rammed. A clearing charge casing, being shorter than a standard full-charge casing, is then used to remove the projectile. The clearing charge also gives the projectile a softer blow than does a standard charge and thus provides a margin of safety.
crh - Caliber Radius Head. The pointed head of a projectile is described in terms of its ballistic length and the radius of the curvature of its nose. Larger numbers mean a more streamlined profile. Properly, crh is shown as a dual number such as 3/4crh, with the first number indicating the ballistic length and the second number indicating the radius of the curvature, but it is often abbreviated to a single number such as 4crh. In the sketch at the right, the dotted line between Points A and B is the "shoulder" which is the start point of the nose and the distance between these points is the caliber of the projectile. In this sketch, the radius of the curvature is from Point A to Point E and is four times the caliber of the projectile. The vertical distance between Points C and D is the ballistic length and is the most important factor in the design of a shell for stability in flight. In this sketch, the ballistic length is 4, as Point E is on the same plane as Points A and B. From these numbers, this projectile would properly be described as 4/4crh but this would normally be abbreviated to just 4crh. Shells of this general shape are described as being "ogival headed" and have superior ballistic performance. As can easily be imagined, a 6crh shell is more pointed and streamlined than is a 4crh shell. When crh is described as 5/10crh it means that the radius is 10 calibers long but the ballistic length is that of a 5crh shell. When a projectile is described as 5/crh it means that it has a ballistic length of 5 and its nose shape is conical (infinite radius), not ogival. Most USN projectiles had secant ogive ballistic nose shapes which were somewhat more conical than a simple tangent ogive (smooth merging joint with cylindrical lower-body side) and gave them a distinct "shoulder" where the nose met the cylindrical side of the lower body). This shape has slightly reduced air friction compared to a tangent ogive nose of the same length above the cylindrical body. For further information, see the essay Calculating crh on the Technical Board.
Dark Tracer and Dark Ignition Tracer - Dark Tracer was non-luminous while Dark Ignition tracers did not ignite until the projectile was 100 to 400 yards (90 to 370 m) from the muzzle. The USN developed these tracers late during World War II for their 20 mm and 40 mm automatic weapons. These tracers eliminated the blinding effect on gunners at night and made the origin of tracer fire harder to determine.
DBX - Depth Bomb Explosive. USN solid explosive developed during World War II to replace Torpex and used mainly for depth charges. It is a mixture of TNT, cyclonite, ammonium nitrate and aluminum.
Density Factor - The weight of a projectile measured in pounds divided by the cube of its caliber measured in inches. For example, the USN 16" (40.64 cm) AP Mark 8 weighed 2,700 lbs. (1,224.7 kg). The density factor of this projectile is thus 2,700 / 163 = 0.659.
Detonator - An explosive device used to set off a larger explosive, such as a blasting cap used to set off TNT.
Distance Piece - This is usually a rectangular cardboard piece folded into a triangular shape and placed into the cartridge case between the wad and the case closure plug or projectile. The distance piece is used to hold the propellant firmly in place when the amount of propellant does not completely fill the cartridge case. Distance pieces are generally used in fixed and semi-fixed ammunition for 40 mm and larger projectiles.
DPICM - Dual Purpose Improved Conventional Munition. A submunition carried as payload in projectiles such as the USN 5" (12.7 cm) Cargo Round. "Dual Purpose" refers to the munition having both anti-personnel and anti-armor capabilities.
Drag - The effect of air resistance on a projectile. Drag (D) = f(V/A) * K * Ø * P * Di2 * V2, where f(V/A) is a coefficient related to the ratio of the velocity of the projectile to the velocity of sound in the medium through which it travels. Sound through air at 68°F (20°C) at sea level travels at 1,128.6 fps (344 mps). K is a constant for the shape of the projectile. Ø is a constant for yaw (deviation from linear flight). P is the density of the medium, Di is the diameter (caliber) of the projectile, and V the velocity. The degree to which a projectile is slowed by drag is called retardation (r) given by the formula: r = D / M, where M is the mass of the projectile. Drag is also influenced by the spin of the projectile. The faster the spin, the less likely a projectile will "yaw" or turn sideways and tumble. However, if the projectile spins too fast, it will not "turn over" at the top of its trajectory (apogee) and so will not strike the target nose-first.
Driving Band or Rotating Band - A raised ring or rings of soft metal encircling a projectile designed for rifled gun barrels. Bands are normally located near the base of the projectile. The bands engage the rifling in the gun barrel, causing the projectile to spin as it travels through the barrel. Additionally, they provide a tight seal so that the propellant gases do not escape past the projectile, help to center the rear end of the projectile in the bore and hold the projectile in place during loading and gun elevation. Bands are typically made of copper, brass or soft steel. USN driving bands on large caliber projectiles were an alloy consisting of 97.5% copper and 2.5% nickel. An "augmented driving band" or "augmented rotating band" is a slightly thicker strip of metal used when the rifling in the gun barrel has been worn down to the point that a standard driving band is no longer effective.
Eccentricity - Distance from the geometric center line of a projectile to the center of gravity of the projectile.
EXE - Extra Experimental. British propellant of the 1880s that was a mixture of two-thirds brown powder and one-third black powder. This was used for a few 6-inch (15.2 cm) guns for a brief time, but the heavy smoke it produced made it difficult to use.
Explosive Train - An explosive train uses the impulse of an initiating explosive to start the chain reaction that leads to the detonation of a main burster charge or ignition of a propellant. For example, a fuze may be initiated by a firing pin striking a small mercury fulminate detonator charge which then sets off a booster charge which in turn sets off the main explosive charge.
F or FF - Form Factor. A value used for ballistic calculations. See "Ballistic Coefficient" above.
Fixed Ammunition - Ammunition in which the cartridge case is attached to the projectile, similar to a pistol bullet. This type is usually limited to smaller weapons as the weight becomes prohibitive for hand-worked guns as the caliber increases past about 4 inches (10.2 cm). On my datapages for guns firing this type of ammunition, the value given for "Weight of Complete Round" refers to the total of the individual weights of the projectile, cartridge case, propellant and igniter all added together. The weight of the projectile itself is given separately if available. Also see "Bag" above and "Semi-fixed/Separate" below.
Flechette - A small fin-stabilized projectile. Usually used in large numbers inside of a single carrier projectile.
1) A machine located on or near the gun platform that is used to set time fuzes, usually for AA projectiles.
2) A gun crewman whose job it is to either operate the Fuze Setter machine or, by using a wrench or similar tool, to manually set projectile time fuzes.
Fuze Setting in the Hoist - Hoist fuze setting was first successfully accomplished by the USN with its 5"/38 (12.7 cm) when coupled with the Mark 37 GFCS. In this system, the projectiles were inserted nose down into a cup on an endless chain hoist that led from the handling room directly below the mount up to the gun breeches. As the projectile traveled up the hoist, a pawl in the cup, driven by the GFCS, would engage a lug on the projectile's time fuze ring. The cup rotated the pawl so as to set the time fuze. The time fuze setting was automatically and continually adjusted during the hoist as the firing solution changed. Loaders were trained to wait until the last possible moment before removing a projectile and placing it on the loading tray so as to get the best possible time adjustment.
Fuze Setting at the Muzzle - Muzzle fuze setting is normally done by induction. The fuze setter itself consists of a ring around the muzzle that generates a weak pulsed-electromagnetic field. As the fuze passes through the ring, it senses this data signal and sets itself accordingly.
Gaine (Booster) - An explosive container detonated by the fuze and which in turn detonates the bursting charge.
1) A measure of weight used in the UK and USA for small propellant charges and for the weight of small caliber bullets. 1 pound = 7,000 grains. 1 gram = 15.432 grains.
2) An individual particle of propellant. See "Powder Grain" below.
Greenboy - Improved British AP projectile developed late in World War I. The ballistic cap for these projectiles was painted green to distinguish them from older models, hence the nickname. Following the failure of British AP projectiles to detonate properly during the 1915 Battle of Jutland (Skagerrak), the Royal Navy began an intensive effort to produce better versions. These were introduced into service starting in 1918 and had a new delay-action base fuze patterned after the ones used on German 28 cm Psgr. APC projectiles. Greenboys had better armor penetration abilities compared to the older models, thanks to an improved body and the new "Hadfield" hardened AP cap.
Grommet - Cover used to protect the projectile rotating band during handling. The grommet is removed before the projectile is fired.
Head Length - The length of the projectile's nose. Same as "Ballistic Length." See "crh" above.
HMX - Cyclotetramethylenetetranitramine. A white crystalline powder used as a high energy oxidizer in propellants and explosives.
Hood - Thin cap used on USN Special Common projectiles to attach the windshield to the projectile body.
Hygroscopic - Literally means "water seeking" and is used to describe a material that readily absorbs water (usually from the atmosphere).
Igniter or Igniter Patch - Bag ammunition charges have a small patch at one or both ends containing black powder (gunpowder). This is used to set off the main propellant charge. See "primer" below.
K Device and A.K. Device - British designations for projectiles using dye bags. K devices had a dye container with a small explosive charge and a fuze which triggered upon water impact. These were used for 6 to 16 inch (15.2 to 40.6 cm) projectiles with the exception of the older 7.5 inch (19 cm) guns which were not issued dye projectiles. A.K. devices were used for 4.5 to 5.25 inch (11.4 to 13.3 cm) projectiles. A.K. Devices did not use an explosive charge. Instead, the ballistic cap had forward and aft ports sealed with brass plugs. Water impact forced out the plugs and water entered through the forward ports, mixed with the dye, and then exited through the aft ports. Red, Yellow and Green dyes were made, with White being available by simply not providing a dye. See "Splash Colors" below.
Lead Foil - A piece of lead foil is sometimes inserted at the top of the propellant in a cartridge case. The lead foil aids in scouring away residue left from the driving bands or unburnt propellant.
Lifting Plug - Threaded eyebolt which fits into the fuze cavity (nose or base), permitting heavy shells to be handled by means of a winch.
Link - The part of an ammunition belt which joins the individual rounds together. Usually, one link holds one round. "Disintegrating Link" means that the links holding each individual round to the next round separate from each other and from the cartridge as each round is fired.
Mercury Fulminate - An initiating explosive that may be used as either a primer or a detonator. It may be detonated by flame, friction or percussion and may in turn ignite a booster or it may be mixed with other materials to form a primer composition to ignite a propellant charge. Its melting point is too high to allow it to be cast and so it is usually loaded by being pressed into caps. It is affected by high heat and will decompose in storage at tropical temperatures such that at the end of three years it becomes useless. Its color is light yellow.
Meplat - The flat or blunt area at the tip of a projectile. Usually specified by its diameter.
MT - Mechanical Time. Designation for Time Fuzes used by the US Navy. See "Time Fuze" below.
NACO - Navy Cool. A cooler-burning propellant currently in use by the US Navy.
NCT - Nitrocellulose Tubular.
Nitrated Cotton - A short-fibered cotton bleached and purified to the point where it is 90% pure cellulose. This material forms the basis for nitrocellulose used in propellants. See "Propellants" below.
Nose Plug - The Lifting Plug (see above) used for nose-fuzed projectiles.
Nutation - The aerodynamic, gyroscopic and inertial forces acting on a spinning projectile are in constant flux as it travels through the air. As the various forces readjust themselves, the nose of the projectile describes a small arc around the axis of travel. This motion is called "nutation" from the Greek word for "nodding," which is a good description of what the projectile actually does.
Obturator - In projectiles, this is a band, usually made of nylon, below the driving bands. The band helps prevent propellant gasses from escaping past the projectile as it travels up the gun barrel. Commonly described as the "Forward Obturator" or "Forward Located Slip Obturator" to distinguish it from the breech obturator.
Ogive - The curved area making up the nose of a projectile. Usually defined as extending rearwards from the tip of the projectile's nose to the main cylindrical portion or bearing surface. From an ordnance manual: "Often a convex solid of revolution generated by an arc of a circle whose center lies on the side of the axis of revolution opposite to the arc." Whew, glad I found that out! In layman's terms, the head of the projectile is usually bullet-shaped. See "crh" above.
Oxidizer - Reactive compound which gains electrons during an oxidation-reduction chemical reaction. In propellants, this is the ingredient that provides oxygen for the burning process.
Palliser Projectile - Iron armor piercing shells of the mid to late 19th century which were hardened by casting the projectiles point downwards and forming the heads in an iron mold. This process rapidly chilled the hot metal of the nose and made it intensely hard. The remainder of the projectile mold was formed of sand, allowing the metal of the shell body to cool more slowly, making it tough but not brittle. These shells were powder-filled, but did not use a fuze. Instead, they relied upon the shock of striking the target to set off the burster. These shells were effective against wrought iron armor, but shattered against steel armor. Named after the inventor, Sir William Palliser.
PBX - Plastic Bonded Explosive. A mixture of cyclonite, HMX, PETN and a plastic binder. Has high mechanical strength, excellent chemical stability and is shock resistant.
PETN - Pentaerythritol tetranitrate. Shock-sensitive material used in explosives, blasting caps and in some mono-propellants.
Posit or Pozit Fuze - See "Fuzes" below.
Powder Bags - See Bag Ammunition, above.
Pre-fragmented - A projectile, usually AA or antipersonnel, that has been sectioned so as to break up into uniformly-sized pieces when the round detonates.
Primer - A device used to provide a flame for the purpose of setting fire to a propellant charge. Also called an "igniter." Primers are divided into two types, depending upon the type of ammunition used by the gun: 1) Case and 2) Lock. Case primers, as their name implies, are used for guns firing case ammunition. These are small containers of an explosive such as mercury fulminate that are installed into the base of the cartridge case. Lock primers are used for bag guns and are inserted by hand into the firing lock of the gun. Primers are also divided into three classes, depending upon the method of firing: 1) Percussion, 2) Electric and 3) Combination. Percussion primers are fired by the mechanical impact of a firing pin. Electric primers are fired by passing a current through a resistance element surrounded by an initiating mixture. Combination primers may be fired by either of these methods, which allows for a mechanical backup if the electrical supply system to the gun fails.
Puff - Non-explosive projectile used for training spotters. These produce a dense cloud of smoke approximately the size of those produced by high-explosive projectiles.
Reduced Charge - Smaller than normal amount of propellant. These may be used for practice firings as they reduce the amount of barrel wear per shot. They are also useful for shore bombardment missions, as the lower muzzle velocity and shorter range resulting when using these charges means an increased angle of fall and thus an increased horizontal penetration capability. This is also useful in striking reverse-slope defenses.
Rim - The lip or flange around the case head on a cartridge case which provides purchase for the extractor claw.
Ring Fuze - See "Time Fuze" below.
RLG - Rifle Large Grain. This was British large grained black powder, with the grains roughly 0.25 inches (6.4 mm) in diameter. RLG2 and RLG4 were later developments with still larger grains, with the largest being about 0.50 inches (12.7 mm) in diameter.
Rotating Band - See "Driving Band" above.
Sabot - Pronounced "sa-BO." Literally means "hoof" in French. This is a lightweight carrier into which a projectile smaller than the barrel diameter (usually called a sub-caliber round) is centered. The carrier fills the bore of the weapon from which the projectile is fired and is normally discarded a short distance from the muzzle. There are two common uses for this type of ammunition. The first use is when the projectile is made from a very heavy, dense material, such as in tungsten penetrators. Making the projectile smaller than the barrel diameter keeps the shell weight about the same as that of a conventional projectile and thus does not overstress the gun barrel. The second use is to give a light-weight projectile a higher muzzle velocity. This means that the same amount of propellant will throw the smaller projectile a longer distance than it will the conventional projectile.
Sankaidan - Japanese for "fragmentation." Also known as "incendiary shrapnel shells" (shôi ryûsandan). These were AA rounds which contained hundreds of incendiary-filled steel tubes and officially designated as "Type 3 Common Shells" (3 Shiki tsûjôdan). The incendiary filling was "Elektron" metal (45%), barium nitrate (40%) and rubber (14.3%) together with sulfur (0.5%) and stearic acid (0.2%). "Elektron" was a trade name for a metal alloy composed primarily of magnesium (90%) with the balance being aluminum (3%), copper (3%), zinc (2%) and silicon (2%). Besides their incendiary effect, the steel tubes also acted as shrapnel. The Type 3 was first deployed in 1942 for 20 cm (8 in) and larger guns and in 1943 for the 12.7 cm/40 (5 in) AA and 12.7 cm/50 (5 in) DP guns. The 46 cm (18.1 in) Type 3 projectiles for the Yamato class battleships may have been nicknamed "The Beehive" but this could be apocryphal. A time fuze was used to set the desired bursting distance, usually about 1,000 meters (1,100 yards) after leaving the muzzle. These projectiles were designed to burst in a 20 degree cone extending towards the oncoming aircraft with the projectile shell itself being destroyed by a bursting charge to increase the quantity of steel splinters. The incendiary tubes ignited about half a second later and burned for five seconds at 3,000 degrees C, producing a flame about 5 meters (16 feet) long. These shells were thought to have a larger lethal radius than did standard HE AA rounds. The concept behind these shells was that the ship would put up a barrage pattern through which an attacking aircraft would have to fly. However, the USN pilots considered them to be little more than fireworks and not an effective AA weapon.
SD - Sectional Density. A value used for ballistic calculations. See "Ballistic Coefficient" above.
Semi-fixed and/or Separate Ammunition - Semi-fixed ammunition is when the projectile and cartridge case are separate pieces but are joined together prior to firing. This term has become interchangeable with separate ammunition, which is where the projectile does not attach to the cartridge case but they are both rammed together into the breech. These types of ammunition were commonly used for AAA and DP type weapons used in World War II as this allowed each piece to be light enough to be manually handled. For example, the US 5"/38 (12.7 cm) Mark 12 used a projectile with a separate brass cartridge case which held the propellant. These were laid together in the gun's loading tray after which a rammer pushed them "home" into the breech which then closed automatically. Technically, the 5"/38 (12.7 cm) used separate ammunition, but most descriptions of this weapon, including USN official ones, use the term semi-fixed. In more recent years, the USN has adopted the term "Separate Ammunition" as the preferred description.
Set-back - The shock on a projectile when fired from a gun or when it strikes a target. Used to enable many fuze mechanisms such as impact and time fuzes.
Shalloon - See "Bag Ammunition" above.
Shark - A British ASW projectile developed near the end of World War II. Weighed about 96 lbs. (43.5 kg) and could be fired from any 4 inch (10.2 cm) gun. Not known if successful in battle, but trial results were considered to be very encouraging.
Shell Length - This is sometimes designated as being in "calibers," similar to barrel length. For instance, if a 16 inch (40.64 cm) shell is listed as being 4 calibers long, then this means that it is about 16 x 4 = 64 inches (1.626 m) long from nose to base.
Short Delay Fuze - See "Contact Fuze" below.
Shot - An archaic term for a solid projectile intended for penetrating armor. Mostly replaced by AP after about 1900.
Shrapnel - Also known as "spherical case," this was a type of anti-personnel ammunition which consisted of a shell containing metal balls in the front and a small bursting charge at the rear which was detonated by a time fuze set to explode just before reaching the target. This was first adopted by the British Army in 1803 and is named after the inventor, Lt. (later General) Henry Scrapnel (sometimes spelled as "Shrapnel") of the British Army. This term has been used in the past to define shell fragments from most kinds of bursting projectiles, not necessarily anti-personnel types. Currently, the more accurate term "shell splinter" is in general use.
SP - Small Pebble. Large grain, densely packed gunpowder that replaced RLG. This was manufactured by using black powder tightly pressed into a block and then broken into small pieces or "pebbles" or cut into cubes of about 0.5 inches (1.27 cm) in size. P2 was a larger size cube of 1.5 inches (3.8 cm). See "Prismatic Powder" below.
Spin - A standard, fin-less projectile must be spun in order to maintain stability in flight. Under or over spun projectiles will tend to tumble in flight or not turn over at apogee and thus do not achieve good range or penetration performance. Generally speaking, the larger the diameter or longer the projectile, the slower it can be spun, in terms of rotations per second (RPS), in order to maintain stability.
Splash Colors - In group actions, when more than one ship is firing on the same target, it is difficult to determine which shell splashes are from which ship. This is important to know in order for each ship to be able to adjust its fire onto the target. The solution was "Splash Colors," first used by the USN during Force Battle Practice in 1930 and in use by most navies during World War II. The void space between the armor piercing cap and the windshield for AP projectiles was filled with a colored dye by the shell manufacturer. The dye is seen when the shell impacts in the sea and colors the resulting splash - hence the name. By using different colors, each ship could distinguish between their shells and those fired by other warships. In the USN, the dye was a dry powder which was packaged in paper bags. Interestingly, the USN used this dye to compensate for minor weight variations that crept in during the projectile manufacturing process. For example, the 16 inch (40.64 cm) Mark 8 AP had a nominal 1.5 lbs. (0.68 kg) dye bag, but this was allowed to be as large as 3.0 lbs. (1.36 kg) in order to bring underweight projectiles up to the standard weight of 2,700 lbs. (1,225 kg). Usually, a particular color was assigned to each ship. For example, the colors used by the USS Iowa (BB-61) class battleships were as follows:
USS New Jersey - Blue
USS Missouri - Red
USS Wisconsin - Green
Splinter - Fragments of a shell after detonation.
Squib - A firing device that burns with a flash and is used for igniting black powder or pellet powder.
Star Shell - See "Illum" above.
Super Quick Fuze - See "Fuze" above.
Time Fuze - See "Fuze" above.
TP-T - Target/Practice projectile with Tracer.
TTB - Target Triggered Burst. See "Fuze" above.
Torpex - "Torpedo Explosive" used by the USN during World War II. Torpex is composed of 42% RDX, 40% TNT and 18% powdered aluminium. Its explosive power is approximately 50% greater than TNT alone.
VD - Variable Delay. USN terminology for base fuzes designed for armor-piercing projectiles. Complete designation was "VDXF" where "X" was the Mark number and "F" stood for fuze. See "Fuze" above.
VT - Variable Time. See "Fuze" above.
Wad - For cartridge cases using a loose powder propellant which does not fill the cartridge, a cardboard disc is placed on top of the powder and held with a distance piece to keep the propellant firmly in place.
Windshield - See "Ballistic Cap" above.
World War I Projectile Weight - Typical World War I AP caps weighed about 5% of the total projectile weight. World War I windscreens, when used, were tiny, only about 0.5-2% of the projectile weight. The need for increased range caused more World War II-like long windscreens to be added to some projectiles by the end of World War I. Burster weight was about 2.5-4% for APC, 4-6% for Common, 6-11% for HE and about 8-10% for CPC.
World War II Projectile Weight - Windscreens weighed 3-5% (depending on length) for most World War II projectiles, though German post-1930 L/4,4 and L/4,6 AP projectiles used brittle aluminum windscreens that only weighed about 1% of the total projectile weight. Hoods weighed about 5%. AP caps had more variable weights, with 8-14% being the usual range for large projectiles. Smaller projectiles, especially U.S. Navy 6 inch (15.2 cm) and 8 in (20.3 cm) AP projectiles, had much heavier caps. The U.S. Navy 335 lbs. (152 kg) 8 inch (20.3 cm) Mark 21 AP projectile had about a 17% cap weight, while the 130 lbs. (59 kg) 6 inch (15.2 cm) Mark 35 AP projectile had a 19-22% cap weight - both of these projectiles had the bluntest, most-hemispherical nose shapes of all projectiles in use. Explosives made up about 2-5% for APC, although the USN used about 1.5% in their "super-heavy" projectiles. HE or HC projectiles had about 6-8% explosive. Some exact breakdowns:
USN 16 inch (40.64 cm)
2,700 lbs. (1,225 kg) AP Mark 8 Mod 6 (Data from NPG Report 3-47)
AP cap: 312 lbs. (141.5 kg) [11.6%]
Windscreen: 32.4 lbs. (14.7 kg) [1.2%]
Bursting charge: 40.5 lbs. (18.4 kg) [1.5%]
Body weight (including bursting charge): 2,355.6 lbs. (1,068.5 kg) [87.2%]
German 40.64 cm (16
inch) 2,271 lbs. (1,030 kg) Psgr. L/4,4 (mhb) (Data from NPG Report 101)
AP cap: 363 lbs. (164.7 kg) [16%]
Windscreen: 27 lbs. (12.3 kg) [1.2%]
Bursting charge: About 53.4 lbs. (24.2 kg) [2.3%]
Body weight (including bursting charge): 1,880 lbs. (852.8 kg) [82.8%]
A fuze is a device that initiates the detonation of the projectile burster. Fuzes may be divided into two general categories, contact and non-contact. Examples of contact fuzes would be super quick and delay while examples of non-contact fuzes would be time and proximity. An overview of fuzes and fuze terminology used since the 1900s follows below.
ADF or Auxiliary Detonating Fuze - Many USN nose fuzes have an "auxiliary detonating fuze" between them and the burster. These auxiliary fuzes provide the heavier shock which actually detonates the bursting charge. Auxiliary fuzes also act as a safety feature by preventing the projectiles from exploding should the primary fuze be accidentally actuated prior to the arming of the auxiliary detonating fuze.
Boresafe Fuze - Type of fuze having an interrupter in the explosive train that prevents the fuze from functioning until after the projectile has cleared the muzzle of the weapon. A "non-boresafe fuze" does not have this feature.
Base Fuze - Fuze located at the bottom end or base of the shell. This is the most common location for AP and SAP projectiles as it avoids weakening the nose of the shell and protects the fuze from damage as the projectile passes through armor. Some HE/HC shells have both nose and base fuzes as this increases the probability of the shell detonating under differing conditions.
CCF - Course Correcting Fuze. A smart fuze that uses aerodynamic fins together with the Global Positioning System (GPS) in order to steer an otherwise ordinary ballistic projectile.
Contact, Impact or Percussion Fuze - A fuze initiated only after the projectile strikes the target. There are two general types of contact fuzes: "Delay" and "Super Quick" both further defined below.
Combination Fuze - A fuze that incorporates both Contact and Time functions. The fuze may function either when it strikes the target or after the set time expires.
Delay Fuze - A contact fuze that detonates the projectile only after it has impacted and penetrated some distance into the target. A "short delay" means that the fuze initiates detonation within a few thousandths (0.00X) of a second after impact. For naval guns, short delays are generally used for HE/HC rounds while longer delays are used for AP rounds. Some delay fuzes have a ring or dial which allows adjustment of the delay time. For AP projectiles, it is desirable to have the shell detonate only after it has penetrated past the armor plating, thus letting it get into the "vitals" of the target ship's interior. For most AP rounds of the twentieth century, this delay was usually about 0.030 to 0.070 seconds, roughly equivalent to 35 to 80 feet (10 to 30 m) of travel. In addition, some thickness of armor plate was needed to initiate the fuze action. For example, the USN required that for hits of 0 degrees obliquity that the AP fuze would not activate unless the armor plate was at least 1 inch (2.54 cm) thick.
Nose Fuze - Fuze is located at the top point of the shell. This is the most common location for HC and HE shells as the fuzes can be set to allow little or no time delay and thus detonate the bursting charge immediately upon impact.
Proximity Fuze - Fuze containing a simple radar that can detect the nearness (proximity) of a target. Also called "influence fuze." First used in World War II on USN 5 in (12.7 cm) AA shells which were called "VT Fuzed" where VT stood for "Variable Time" (it appears to be a myth that "VT" was a reference to "Section T," the BuOrd development team for proximity fuzes. See the Technical Board Essay on VT Fuze naming). These fuzes are also widely used for anti-personnel rounds for land artillery as they eliminate the need to accurately set a time fuze to explode the projectile at a fixed distance above the target. During World War II, the US Army called these posit or pozit fuzes which meant that the proximity fuze allowed the shell to detonate at the most effective height or "position" above the ground. Since World War II, proximity fuzes small enough to fit onto 40 mm AA rounds have been developed. The modern British versions of proximity fuzes are called TTB - Target Triggered Burst. CVT or "Controlled Variable Time" fuzes have a mechanical timer which activates the radar when it is close to the target. This helps to prevent premature detonations due to heavy rain or other non-target influences.
Super Quick Fuze or Instantaneous Fuze - A contact fuze designed to detonate the projectile before it has penetrated any distance into the target. Super quick fuzes are commonly used on anti-aircraft rounds that are intended to shred the outer airframe.
Time Fuze - Fuze has an adjustable mechanism - usually an incremented dial or "ring" that controls a mechanical or electronic timer which is used to set a delay time. Commonly used for AA, smoke and illumination projectiles, this type of fuze is used to control the time between when the shell is fired and when it detonates.
AA - Anti-Aircraft.
AAC - Anti-Aircraft Common.
AAVT - Anti-Aircraft with Proximity Fuze.
AHEAD - Advanced Hit Efficiency And Destruction.
AP - Armor Piercing. Projectile for use against heavily armored targets. Very little explosive within the shell, as it must be almost solid in order to penetrate through armor plate. The USN has designated all capped armor piercing projectiles as AP since the early 1900s. See "APC" below.
APC or CAP - Armor Piercing Capped or (rarely used) Capped Armor Piercing. Most AP shells have a hard steel cap fitted over the nose which is intended to exert a high initial force on the face of the armor. In addition, a ballistic cap is usually fitted over the AP Cap to provide a more streamlined shape for better aerodynamic characteristics. See "Cap" below.
APDS - Armor Piercing Discarding Sabot.
APFSDS - Armor Piercing Fin-Stabilized Discarding Sabot.
API, AP-I, APT or AP-T - Armor Piercing Projectiles that include a Tracer (Incendiary).
AR - British designation meaning "Anti-Radar." See "Window" below.
BL&P or B.L.&P. - Blind Loaded & Plugged. Same as a Blind Shell. Used for training purposes or for target practice.
BL&T or B.L.&T. - Blind Loaded Shell with a Tracer. Used for training purposes or for target practice.
CCAMS - Course-Corrected Anti-Missile Shell.
Common - Common projectiles were originally shells - which literally means a hollow container - filled with black powder and used for attacking lightly armored or unarmored vessels. By the 1930s, this term was used by a few navies to describe any non-armor piercing shell. By that time, the bursters were less sensitive explosives, such as TNT. In the USN, Common projectiles of the 1920-1950 period did not have caps or hoods and were designed to penetrate approximately one-third of their caliber of armor. See "Special Common" below.
CLGP - Cannon-Launched, Guided Projectile. Long-range ballistic projectiles using terminal laser guidance developed during the 1970s for the USN's 5"/54 Mark 42 and 8"/55 Mark 71 guns.
CNF - Common, nose fuze. British projectile designation.
CP - Common Pointed. British designation for shells of poured or cast unhardened steel. Used a powder filling and were manufactured for 2-pdr. to 6 inch (15.2 cm) guns. Obsolete by World War II.
CPBC - Common Pointed Ballistic Cap. British designation for shells with ballistic caps of 6 inch (15.2 cm) and larger intended for use against medium thicknesses of armor. After 1946 this designation was changed to SAPBC - Semi-Armor Piercing Ballistic Cap.
CPC - Common Pointed Capped. British designation for capped shells of 6 inch (15.2 cm) and larger for use against lightly armored targets. Used a mild steel cap. Little armor penetration capability but large bursting charge. Obsolete by World War II.
DART - Driven Ammunition Reduced Time of flight. Sub-caliber guided projectile with canard control, intended to improve the performance of the OTO-Melara 76/62 gun in the antimissile role. Uses a radio-frequency beam rider guidance system which utilizes the firing ship's tracking radar.
ERGM - Extended Range Guided Munition. Effectively missiles fired from a gun barrel, these special projectiles are currently under development for the US Navy for the 5"/62 Mark 45 Mod 4 and 155 mm AGS gun systems.
FAP - Frangible Armor Piercing. FAP is usually a projectile with a tungsten alloy core which breaks up into multiple fragments when it strikes a hard surface. The FAP projectile combines armor penetration, blast effects and incendiary action, all from an inert projectile that has no more logistical safety problems than a training round.
FAPDS - Fragmented Armor Piercing Discarding Sabot.
HC - High Capacity. A USN designation for projectiles intended for use against lightly armored targets. Contains a relatively large amount of explosive as compared to an armor piercing or common projectile. Burster was between 7.0% to 12.6% of total projectile weight.
HE - High Explosive or High Effect. Same as HC.
HEI or HE-I - HE projectiles that include an Incendiary.
HE-I-SD - Self-destructing incendiary HE projectile.
HE-CVT - HE with a Controlled Variable Time (proximity) fuze.
HE-IR - HE with an infrared fuze. These rounds use a passive IR fuze that operates only on the infrared spectrum detected in the exhaust gasses of jet and hot missile targets. These fuzes are harder to jam than radar-type proximity fuzes.
HE-MOM - HE Multirole OTO Munitions. OTO-Melara ammunition with proximity fuzing and tungsten cubes surrounding the bursting charge.
HE-PF-OM - HE Pre-Fragmented OTO Munition.
HE-PD - HE with a Point Detonating (contact) fuze.
HE/SD - Self-destructing HE projectile.
HENT - British HE shell with TNT burster.
HET or HE-T - HE shell with a tracer.
HE-T/SD - Self-destructing HE-T shell.
HETF - British high explosive projectile with time fuze.
HE-VT - High Explosive with a Variable Time (proximity) fuze.
ILLUM or Illuminating - Commonly called "Star Shells," these projectiles are usually filled with magnesium and are used at night to light up (illuminate) the target. Many use a parachute in order to slow their descent.
ILLUM-MT - Illumination round with a Mechanical Time fuze.
LRBA - Long Range Bombardment Ammunition. USN munition developed as part of the "Gunfighter" program of the late 1960s. These were unguided 5" (12.7 cm) projectiles enclosed in a sabot and fired from 8" (20.3 cm) gun barrels. These sub-caliber projectiles had a maximum range of about 72,000 yards (66,000 m) and were successfully used against Viet Cong targets at 70,000 yards (64,000 m).
LRLAP - Long Range Land Attack Projectiles. These are being developed as part of the AGS program.
MPDS - Missile Piercing Discarding Sabot.
OEA - Obus Explosif en Acier. French designation for High Explosive projectiles.
OEcl - Obus Eclairant. French designation for Starshell.
OI - Obus Incendiare. French designation for Incendiary shell.
OPf or OPF RC - Obus de Perforation or Obus de Perforation de Rupture Coiffé. French designation for APC.
OPfK - Obus de Perforation dispositif 'K'. French designation for APC with dye bag. Unlike many nations, French APC dye shells included a nose fuze and a small explosive charge to disperse the dye. This made it possible to not only color the shell splashes but also to color hits.
PFHE - Proximity Fuzed High Explosive.
RAP - Rocket-Assisted Projectile.
SAP - Semi-Armor Piercing. Projectiles supplied for smaller guns for use against moderately armored targets.
SAPBC - Semi-Armor Piercing Ballistic Cap. British projectile designation. See "CPBC" above.
SAPER - Semi-Armor Piercing Extended Range.
SAPHEI-T - Semi-Armor Piercing High Explosive Incendiary Tracer.
SAPOM - Semi-Armor Piercing OTO Munition.
SAPOM-ER - Semi-Armor Piercing OTO Munition Extended Range.
Special Common or SP Common - USN unofficial designation of the 1920-1950 period for those Common projectiles that used both windshields and hoods. These projectiles were designed be able to penetrate approximately one-third to one-half their caliber of armor. They differed from AP projectiles by not having a cap and in having a larger burster cavity. Burster was 2.1% to 3.99% of total shell weight.
Shrapnel Shell or SS - British designation. A thin-walled shell body with a powder filled central tube surrounded by lead antimony balls embedded in resin. Used a time fuze. Obsolete by World War II.
Window or Window Load - Projectiles containing metal foil strips, which, when scattered high in the air by a small burster charge, serve to jam radar sets by creating a multitude of images.
WP - White Phosphorous or "Wiley Pete." Projectiles used to create a small smoke screens, which is why they are also known as "Smoke" rounds.
Powder Grain - An individual unit of propellant. Commonly used in the form of strips by France, cords (strings) by Britain and Japan, hollow tubes (single perforation) by Germany and Italy, and in multi-perforated cylinders by the USA, as shown at right. A propellant grain with a decreasing burning surface will tend to generate less propellant gas as it burns while a propellant grain with an increasing burning surface will tend to generate more propellant gas as it burns. Propellant grains whose total burning surface area decreases as they burn are known as degressive or regressive grains. Propellant grains formed in balls, cords, pellets and thin sheets burn degressively. Degressive grains are best used in weapons having a short barrel length as there is less need to maintain a steady pressure as the round travels up the barrel. A neutral burning grain is one whose total burning surface remains approximately constant as it burns. Single perforated grains and star perforations are examples of neutral burning grains. Technically, grains formed in sheets or strips burn degressively, but the change in burning surface is so small that these may be considered to be as effectively neutral burning. A progressive grain is one whose total burning surface increases as it burns. Grains with multiple perforations and those in rosette shapes burn progressively. A progressively burning grain has an advantage in a longer-caliber gun as more gas is generated to fill the increasing volume as the projectile travels down the barrel.
Propellant Types - An overview of some of the more common propellants used by naval guns since the 1860s.
Propellants by Country
Abbreviations of the more well-known propellants used by the major naval powers. Additonal information on most of these propellants may be found further below.
The designations below are normally followed by a number that indicates the sequence of manufacture. The combination of the letters and the number is termed the index or the lot of the powder.
See the essay Naval Propellants - A Brief Overview on the Technical Board for more information.
USN Projectile, Cartridge and Bag Charge Markings of the World War II era
British Royal Navy Projectile, Cartridge and Bag Charge Markings of the World War II era
Japanese Imperial Navy Projectile Markings of the World War II era
Forward to "Gun Data" Part 3 - Miscellaneous
Back to the Naval Weapons Index Page
25 December 2008 - Benchmark
25 January 2009 - Added definition for HENT projectile
28 April 2009 - Linked to Technical Board Essay on VT Fuze Naming
02 May 2009 - Added definition for AR projectile
28 November 2009 - Added definitions for French projectiles
28 August 2010 - Added definitions for British propellants of the 1880s. Reorganized page.
19 December 2010 - Added abbreviations and information for Torpex and HBX
22 February 2011 - Added definition for clearing charge, Japanese Projectile markings, other names for picric acid
20 June 2011 - Added to Cartridge definition
05 November 2011 - Added Mercury Fuminate definition
09 December 2011 - Added information on CP, CPC and K Devices
14 February 2012 - Add information to Bag Ammunition
03 June 2012 - Added definition for Clarkson's Case
28 August 2012 - Added additional Fuze definitions
28 July 2014 - Reorganized datapage